School Cubes, a leader in the online privacy arena, celebrates Data Privacy Day on January 28
The app developer members of Know What’s Inside, including School Cubes, extend support to Data Privacy Day, an annual event promoting data privacy education. Members of Know What’s Inside are thrilled to participate in the effort to empower and educate people to protect their privacy online.
“I love making apps for children. My business has prioritized the privacy of our users from day one. I’m pleased to support the efforts surrounding Data Privacy Day to help bring awareness to the importance of data privacy.” said José Bernabeu, developer at School Cubes. “I stand today with my fellow members of Know What’s Inside as we continue to emphasize user privacy and complete transparency about data practices so parents and teachers can know, up front, what’s inside my apps.”
“Know What’s Inside members are excited to celebrate Data Privacy Day. Our members have pledged to take online privacy very seriously,” said Sara Kloek, executive director of Know What’s Inside. “Their apps are designed especially for children and prioritize protecting user online privacy. They believe in the importance of protecting children’s privacy and educating others by being transparent about their apps and their data collection policies.”
Know What’s Inside is the largest community of family-friendly, educational app developers in the world. Over 500 companies from around the world are dedicated to helping parents and teachers find apps that follow best practices around privacy and comply with privacy rules, including the Children’s Online Privacy and Protection Act (COPPA). The program provides companies with guidance on best practices, and requires each company to implement those best practices in order to display the Know What’s Inside seal on their apps. For more information, visit knowwhatsinside.com.
Eye-hand coordination is the ability of the vision system to coordinate the information received through the eyes to control and direct hands to perform specific tasks such as for instance catching a ball, drawing a picture, learning to write, having good graammar, tying shoes and building with blocks.
Very often children with poor eye-hand coordination have no problems either with vision or motor control. It’s about the mechanism that makes those two cooperate. Find more interesting posts to read at https://themonstercycle.com/.
Have fun together while working on your child’s eye-hand coordination!
It’s up to the strength of their eye-hand coordination how well your children will do in art, music, sports and driving a car later in life. Fortunately you can have impact on these skills through numerous fun activities.
This games help your children to play with blocks. Catching, throwing, targeting various containers all greatly improve eye-hand coordination.
There are also many craft activities that especially help in strengthening eye-hand coordination such as: stringing beads, making macaroni or cut straw necklace, lacing cards around the edges.
Although Apple does not like to be greatly influenced by the opinion of outside developers , has finally realized the advantage provided by the use of a Framework when developing 2D games. So with iOS 7 one of the big news from Apple was the presentation of the Sprite Kit, the development framework for 2D games developed by Apple.
Before iOS 7 the Apps4Needs members had done a thorough search of that framework was the best suited to your needs, preferring the famous Sparrow framework. Currently this is the platform in which we specialize and on which we run most of the apps we have developed.
The advantages of Sparrow is that it’s a totally free and open framework. Absolutely everything is well documented and you can even make changes directly on the code of the framework as it is programmed directly in Objective- C. Besides the on-line community of developers using Sparrow is huge which makes a more powerful framework that grows every day.
To show you the potential of Sparrow can visit the link to games developed on this platform.
Games developed with the Sparrow framework
Once we had the first beta version needed to validate that our intuition was correct at an educational level. We held meetings with a pedagogical cabinet and raised some doubts, while conducting us suggestions to improve the game.
At first we passed that both the idea and the development they liked a lot. At these meetings we indicated that could be improved to allow pedagogical level change both the texture of the cubes as the textures of simplifying numbers and increasing the contrast between the two. Thus, this modification would facilitate the task to discriminate the numbers for children with difficulties.
During the test sessions with children, who were learning to count without any explanations, were able to understand and manage the application. Being able to place the cubes in their correct positions, as well as to discriminate the numbers that were up side down.